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- THE KILRATHIS' REVENGE
-
- The Kilratis' Revenge is a campaign of fourteen missions for WING
- COMMANDER Academy. You can play the missions in any order, but in order, they
- form a storyline as follows:
-
- MISSION ONE: Routine
-
- You are ace pilot James "HotShot" McCloud. Recently, however, discipline
- problems have caused your CO to give you more routine patrol missions. You're
- fed up with this treatment. Kilrathi pilots get respect for their
- achievements, and they appear to be winning. You're considering defecting.
- Your mission is a routine patrol past an asteroid belt. You don't expect
- much.
-
- YOU WILL BE PILOTING A FERRET SOLO.
-
- MISSION TWO: Retrieval
-
- A simple search and retrieval mission, you've got to finda data pod
- nearby. There is a Kilrathi patrol of thre Drakhri searching for it, and
- reports of a Strakha.
-
- YOU WILL BE PILOTING A SABRE WITH LIGHTSPEED AS YOUR WINGMAN.
-
- MISSION THREE: Final Mission
-
- You've had it. If you are given one more patrol mission, you are leaving.
- Naturally, you're given another patrol mission. You are to proceed to an
- asteroid belt, where a Sartha will be patrolling, then intercept another
- Sartha patrol before proceeding to your third and fourth Nav Points.
-
- YOU WILL BE PILOTING A WRAITH WITH MANIAC AS YOUR WINGMAN.
-
- MISSION FOUR: Betrayal
-
- That's IT! Finishing your third mission, you decide it's now or never and
- attack your wingman. Then, you must fight your way through three ferrets, two
- Rapiers, and two Epees and join up with the Kilrathi.
-
- YOU WILL BE PILOTING A WRAITH SOLO.
-
- MISSION FIVE: Kilrathi One
-
- You are immediately put to work for the Kilrathi. You and your wingman
- will intercept and destroy a wing of two Ferrets and another wing of two
- Broadswords.
-
- YOU WILL BE PILOTING A JRATHEK WITH A KILRATHI PILOT AS YOUR WINGMAN.
-
- MISSION SIX: Patrol One
-
- You're being sent on a routine patrol past an asteroid belt and a mine
- field. Don't expect too much, maybe a couple of ferrets.
-
- YOU WILL BE PILOTING A JRATHEK WITH A KILRATHI PILOT AS YOUR WINGMAN.
-
- MISSION SEVEN: Avenger
-
- The Kilrathi have recieved reports of the Confederates building Jrathek-
- class fighters for secret missions. You and your wingman are to take out two
- of these imposters, and any other Confederate ships you encounter.
-
- YOU WILL BE PILOTING A JRATHEK WITH A KILRATHI PILOT AS YOUR WINGMAN.
-
- MISSION EIGHT: Patrol Two
-
- The Kilrathis' prejudice against human pilots is beginning to show.
- You've been given another routine patrol, and your wingman has been
- reassigned. Things are beginning to look bad. You will intercept two Ferrets
- and a Wraith.
-
- YOU WILL BE PILOTING A JRATHEK SOLO.
-
- MISSION NINE: Patrol Three
-
- You've been assigned a new wingman. This is it, though. If this mission
- doesn't turn out with some real action, you're leaving. You'll go by three
- asteroid belts.
-
- YOU WILL BE PILOTING A JRATHEK WITH A KILRATHI PILOT AS YOUR WINGMAN.
-
- MISSION TEN: Flight
-
- At the end of your previous mission, you decided to head back for
- Confederate space. Take out your wingman and any Kilrathi that get in your
- way.
-
- MISSION ELEVEN: Pursuit
-
- With the Kilrathi hot on your heels, you stop at a neutral way-station for
- refueling, rearmament, and repairs, then get underway again. They're sending
- as much as they can against you. The Kilrathi don't like traitors.
-
- MISSION TWELVE: Pursuit Two
-
- As you approach Confederate space, the pursuit drops off. The kilrathi
- don't wish to start an incident over a two-time traitor. They've sent a
- couple of Sartha and two stolen Ferrets after you. After that, you've simply
- to pass through a mine-field on the Confederate frontier and you're home free.
-
- YOU WILL BE PILOTING A JRATHEK SOLO.
-
- MISSION THIRTEEN: Court Martial
-
- In return for your knowledge (after a practical demonstration) of Kilrathi
- patrol routes, the Confederacy is willing to drop all charges and give you a
- dishonorable discharge rather than a court martial with a prison term and
- possibly execution. You'll intercept a number of Kilrathi patrols. Maniac,
- despite his objections, has been assigned as your wingman.
-
- YOU WILL BE PILOTING A FERRET WITH MANIAC AS YOUR WINGMAN.
-
- MISSION FOURTEEN: Last Chance
-
- After your last mission's barely adequate results, you've been given one
- last chance to prove your worth. You'll intercept a Dorkathi and a Ralatha,
- as well as their escorts and a couple of Sartha in between.
-
- YOU WILL BE PILOTING A MORNINGSTAR WITH LIGHTSPEED AS YOUR WINGMAN.
-
- THIS ISN'T THE END for James McCloud! Coming soon: McCLOUD MAKES IT, in
- which "HotShot" McCloud joins the private sector (as if he had a choice) and
- uncovers a Kilrathi plot that could destroy the Confederacy completely!
-
- THE FOLLOWING WING COMMANDER ACADEMY CAMPAIGNS ARE (OR WILL SOON BE) AVAILABLE
- FROM PAT "BLACKWOLFE" DEWEY. DON'T MISS OUT!
-
- THE KOLARI AFFAIR (AVAILABLE!)
-
- As the Kolari system is colonized by the Confederacy, the Kilrathi Empire
- discovers a hyperspace rift that leads directly into Confederate territory.
- Can the crew of the Candar stop an invasion of immense proportion and seal the
- rift before the Kilrathi Empire sends their most powerful fleet?
-
- THE SHADOW SQUADRON (AVAILABLE!)
-
- The Kilrathi have perfected a method of cloaking larger ships (because
- only Strakha have cloaking devices, if not a Strakha, a cloaked ship will not
- be included in the mission description, so be prepared for anything), and you
- must stop an invading fleet before they reach Earth.
-
- McCLOUD MAKES IT (COMING!)
-
- James McCloud, after returning to the Confederation, has been dishonorably
- discharged. Having purchased an old, beat up Ferret, he decides to explore
- the galaxy. In doing so, however, he discovers a menace unlike any other.
- Can he convince the TCSN of the danger? If not, can he stop it... alone?
-
-